I remember that cloak that got changed in a Patch or if you added ToB. Eclipse group, Torgal(heavy regenation, extremly low armorclass, his claw was a dagger+6, the random bounty hunters, the twisted rune actually got difficult, several empty areas had hasted NPCs added wearing weapons like the silver sword, the kensai mage after you obtained the 'well then second best katana' and so on.īG2 had far too strong items.
There was the Lich in the Inn, the twisted rune and the temple distict boss some players considered difficult.īut the really difficult encounters started through mods. Kangaxx(far more difficult that the other Demilich), Firkraag if done early, Drizzt's group. Modded BG on the other hand did stuff like replacing Fire Arrows with explosive arrows.īG2 also didn't have than many difficult encounters either. The most difficult fights in BG were Drizzt you could do with level 4 characters if you sacrificed one(mostly forever), The Deathknight in Durlags Tower which already gave you tons of level ups, The Tanar-Ri in Ulgoths Beard(you already were on a good level), Shandalar(the problem was rather he used Dimension door really soon), Valinor and the greater Werewolf. If you talk about heavily modded BG/BG I agree but the regular ones weren't difficult.
The characterlevel adjustments were just too small. I hope you don't talk about the classic BG / BG2.